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CX vs. UX: Battle of the Buzzwords

By Brian Geary on Jan 30, 2019 9:05:00 AM

Recently, we talked in this space about user experience (UX) and why it’s so important to get it right when designing, building, and selling a software product. To recap, Google has come up with a handy way to evaluate and give a numerical value to a product’s UX, which helps guide designers and developers in the right direction to make improvements.

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DuckDuckGo, Apple Maps and Privacy

By Brian Geary on Jan 28, 2019 11:05:00 AM

In 2016, Apple found itself engaged in a high-profile dispute with the U.S. Federal Bureau of Investigation (FBI) regarding the privacy and device encryption features of the company’s iPhone product line. The specific iPhone in question had been in the possession of Syed Rizwan Farook, who was suspected of conducting a terrorist attack in San Bernardino, California. The FBI recovered the phone after Farook was killed in a shootout with police.

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Rapid Prototyping in 2019

By Brian Geary on Jan 24, 2019 9:05:00 AM

Remember the “telephone” game? If not, it went something like this:

Kid 1 whispers a few words in Kid 2’s ear. Kid 2 then relays the message (again, by whispering) to Kid 3, and so on until the last kid receives the message and says it out loud. Usually, that message is not even close to the original, to the short-term amusement of everyone involved.

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The Launch Sprint

By Brian Geary on Jan 9, 2019 9:03:00 AM

When you watch a rocket launch—whether it’s a high-profile NASA Mars mission or a commercial satellite launch by the likes of SpaceX—you’re seeing the culmination of months, sometimes years, of design, development, project management, planning, and execution. The bit where the rocket actually leaves the launch pad and goes into space should be the easy part: Just count down to zero, push a button, and watch it go, right?

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The Lifecycle Sprint

By Brian Geary on Jan 7, 2019 9:05:00 AM

There are two basic ways to think about new software versions:

  • “Yay!”
  • “Oh no, not again…”

Which one you adopt depends mainly on your attitude towards the software to begin with, and how much effort is required to implement it. The first reaction is reserved for software that you like using and for which you look forward to new features and benefits. Software with easy update paths (for example, those that don’t require uninstalling the previous version, don’t break existing files, and don’t require reboots) also fall in this category. The second reaction is pretty much for all other software.

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Leading with design: The Product Map Sprint

By Brian Geary on Dec 31, 2018 9:06:00 AM

Today we start a series of blog posts that dive into the design and development process we use here at AndPlus.

Our philosophy at AndPlus follows the Agile development methodology. By way of review, Agile breaks down a development project into short (one- or two-week) mini development cycles called sprints. A fundamental principle of Agile is that at the end of each development sprint, the team should have a working (albeit not necessarily complete) version of the software product.

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